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about

Focus Audio is home to Principal Sound Designer, Matt McCamley. Previously, he has been an in-house Senior Sound Designer, Sound Editor and Dialogue Engineer working in BAFTA and multi-award winning audio departments and game studios such as; Rocksteady Studios Ltd (Warner Brothers), Creative Assembly (Sega), Ninja Theory (Microsoft) & Pandemic Studios (EA Games).

Spanning over 17 years of experience as a multi-award winning artist in games, and over 22 years in the field of audio. Matt has a deep creative and technical understanding of sound design, audio post-production, games audio, dialogue and music.

Matt is also a high tech gear fanatic with an extensive background in audio technology and field recording who owns and operates the latest in studio and field equipment.

contact and services

studios & post-houses

A selection of the studios and post-houses I’ve had fun working for and with over the years

  • 2K
  • Warner Brothers Interactive
  • Disney
  • Rocksteady Studios Ltd
  • Sega
  • Capcom
  • Creative Assembly
  • Cloud Chamber
  • Electronic Arts (EA Games)
  • Namco Bandai
  • Pinewood Studios
  • Real World Studios
  • Games Workshop
  • Pandemic Studios
  • Rare Studios

awards

A selection of the awards a few of the projects I’ve worked on have received.

Warhammer : Total War

  • 4.5/5 www.metacritic.com
  • Won International Music and Sound Best Sound Design in a Trailer
  • Won UK Music and Sound Best Sound Design in a Trailer
  • Won EGX Rezzed Game of the Show

Alien: Isolation

  • 4/5 www.metacritic.com
  • Won BAFTA for Audio Accomplishment
  • Won Multiple Sound Design of the Year Awards
  • Won Multiple Game of the Year Awards
  • Six BAFTA Nominations including Best Game
  • Plus over 50 nominations and wins at E3 in multiple categories

Rome 2: Total War

  • 4/5 www.metacritic.com
  • MAS Sound Design of the Year Award Nominated
  • Develop Award for Audio Achievement Nominated
  • Won Official Game Critics Award Best Strategy of E3
  • Won Most Valuable Game (Official Selection) – PC Gamer
  • Plus over 10 wins and 20 nominations at E3 in multiple categories

DMC: Devil May Cry

  • 4.5/5 www.metacritic.com
  • BAFTA for Best UK Game Nominated
  • Best Sound in Games Nominated – Machinima
  • Won Tokyo Games Show Best Trailer in Show
  • Develop Award for Use of IP Nominated
  • Plus multiple wins and nominations at E3 in multiple categories

Enslaved: Odyssey to the West

  • 4/5 www.metacritic.com
  • G.A.N.G – Sound Design of the Year Award Nominated
  • Develop Award for Audio Achievement Nominated
  • Best Sound Design Runner-Up – Gamezone
  • Won Develop Awards for Best New IP
  • Golden Joystick – Best Action Game Nominated

SYDAC Accident Simulator

  • Won Australian Malcolm Kinnaird Engineering Excellence Award
  • Won Australian Research, Development and Innovation Award

testimonials

Matt is a pleasure to work with. He knows how to have fun whilst delivering world class audio design and I'm certain he would be a valuable addition to any Audio team. His content is top notch, matched by impressive technical capabilities; he is often approached for feedback and advice and always makes time to help out.

Sam Cooper - Audio Lead at Creative Assembly

Matt is a consummate audio designer with a great ear who always strives for the very best quality, be it in his own work and that of the department as a whole. His technical and creative input at Ninja Theory's is dearly missed and I obviously recommend him without 2nd thought. I hope we can work together again in the future.

Jomo Kangethe - Sound Designer at 343 Industries

Matt is an excellent sound designer. He is enthusiastic and knowledgeable, consistently creates great sounding work, and is constantly coming up with new ideas for improving techniques and workflows. He is a thoroughly nice chap, a pleasure to work with, a valuable asset to any team and I heartily recommend him

Thomas Colvin - Audio Lead at Media Molecule

It’s very rare that you come across stand out sound design talent like Matt. Matt is not only a reliable person to talk to about creative audio, he is also knowledgeable about every other aspect of the game development process. Matt's technical skill set is outstanding, he shares his knowledge and is also happy to learn from others.

David Philipp - Founder at The Noiseworks

Matt has been a joy to work with. He's vastly experienced in game sound design, from recording, editing, implementation, and mixing. His technical proficiency is second to none and he's always willing to share his knowledge with colleagues to achieve top quality results. I would highly recommend Matt as an outstanding sound designer and someone who is fantastic to work with.

Naomi Dandridge - Dialogue Engineer at Creative Assembly

I can only say great things about Matt. His demeanor and his love for sound is contagious (which is a good thing!). He has a strong understanding for audio in games and is a great asset to any video games company. He is an outstanding quick learner and is able to complete sound tasks in record time with a high standard of quality. I really look forward to work with Matt in the near future.

Aldo Sampaio - Audio Director at Ubisoft

Matt's sound design is always so inspiring to hear. He creates natural texture and rhythms that flow brilliantly with the visuals - impacts are meaty, details crisp and it's all peppered with great VO selection that brings out the story and takes the drama to another level entirely. He's very professional whilst retaining an element of fun about himself and his work that is great to have in any team!

Ricky Wood - Principal Animator at Ninja Theory Ltd

Matt is both a fantastic sound designer and colleague. His attention to detail is very strong and he has a genuine passion for his discipline. He's also very knowledgeable from a technical viewpoint and has a definite flair for creativity.

Rosalie Wilson - Lead Dialogue Engineer at Creative Assembly

I had the pleasure to meet Matt while working at Pandemic in Brisbane. I found he was highly regarded by his peers, quick to lean, eager to listen, and keen to engage. He is always up to date on the latest tech and innovations in audio. Oh, and Matt talks almost as quickly as Grant Kirkhope.

Jeremy Taylor - Audio Lead at Sega Studios Australia

Matt is a hard worker that continuously strives for excellence in audio design. His work in Enslaved and DmC is inspirational and world class. His attention to detail brings out the best in a variety of scenarios. In this industry you want to be surrounded by the best. That's why I will miss working with Matt. I highly recommend his work and I know he'll be very successful in whatever he does next.

Rogerio Silva - Gameplay Director at Ninja Theory

I hired Matt as a junior dialogue editor and implementer at Pandemic Australia. Without exaggeration, he was the most promising junior audio designer I’ve ever worked with. His work output was generally double or triple that of anyone else at his level. I'd recommend Matt without hesitation to anyone looking for a secret weapon to add to their audio department. I'd work with him again in a heartbeat.

Crispin Hands - Composer, Sound Designer, Audio Director

Matt is an excellent score writer and an invaluable member of any team. His work is world class in all respects. Matt has a unique approach to visualizing music and takes the listener on a journey breathing life into film rushes. Matt goes over and beyond the call of duty I have no hesitation in recommending him for any project.

Reece Specis - Director at Attica Music Management

In Production

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Suicide Squad : Kill the Justice League

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The Last Epoch

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Moss – Glassbreakers

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Grow : Song of the Evertree

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Warhammer III : Total War

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Submerged : Hidden Depths

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Battletoads

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Mirrorverse

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Troy : Total War

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Early Access

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Early Access

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Three Kingdoms : Total War

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Warhammer II : Total War

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Batman : Arkham VR

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Warhammer : Total War

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Attila : Total War

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Alien : Isolation

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Rome 2 : Total War

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Vergil’s Downfall

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DMC : Devil May Cry

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Pigsy’s Perfect 10

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Enslaved : Odyssey to the West

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Batman : The Dark Knight

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field recording

Over 100+ shoots including;

Explosives

Guns

Boats

Military and civilian vehicles and aircraft

Domestic and exotic animals

Ambiences in a multitude of locations

Vintage and modern machinery

Electricity & Pyrotechnics

studio recording

Over 100+ sessions including;

Casting & large voice cast

ADR

Foley

Weapons

Experimental Sound Design

Music

Creature voicing

Bands and soloists

Ready to chat?

If you’re a chasing a specific service below or simply would like to know more, just ask here!

  • Award winning AAA sound design for games, cinematics, trailers, marketing, concepts, animations, characterisation, cut-scenes, environments, UI, front-end and style-tests
  • Expert implementation, technology creation and surround mix engineering on multiple platforms
  • Complete music arrangement, original composition, bespoke interactive system creation and supervision
  • Complete localisation, VO direction, preparation and script management
  • Staff management, mentoring and outsourcing management
  • Field recording, studio recording, session management, engineering, direction and more.

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